Monday, November 12, 2007
eLearning Samples
Cathy Moore's list of interactives and e-learning has some great examples and ideas.
Instructional Design Knowledge Base
Good site by Nada Dabbagh explaining phases of instructional design.
Wikis in Plain English
The embedded video below by Lee Fever withthe Common Craft blog makes wikis highly digestible.
Friday, March 30, 2007
Curriki
The Curriki site, funded by Sun Microsystems' Scott McNealy, looks very interesting and appears to have the financial base to pull it off. It is a Wiki/repository.
From the site:
“The Curriki site "is an ever-growing collection of free lessons, assessments, resources and textbooks," as the home page states. "The resources have all been developed by members of the Curriki community." Like Wikipedia, Curriki members will be able to comment on and edit the materials on the site.”
See http://www.curriki.org/xwiki/bin/view/Main/Friday, January 26, 2007
mLearning Info
a Wikipedia URL
http://en.wikipedia.org/wiki/M-learning
A Definition:
“M-Learning is the intersection of mobile computing and e-learning: accessible resources wherever you are, strong search capabilities, rich interaction, powerful support for effective learning, and performance-based assessment. E-Learning independent of location, time or space” (Quinn, 2000).
Quinn C (2000). M-Learning. Mobile, Wireless, In-Your-Pocket Learning. Linezine, Fall 2000. Available at http://www.linezine.com/2.1/features/cqmmwiyp.htm
From a pedagogical perspective, mobile learning supports a new dimension in the
educational process. Characteristics (Chen et. al., 2002) of mobile learning include:
1. urgency of learning need;
2. initiative of knowledge acquisition;
3. mobility of learning setting;
4. interactivity of the learning process;
5. 'situatedness' of instructional activities; and
6. integration of instructional content.
Chen, Y.S., Kao, T.C., Sheu, J.P. and Chiang, C.Y. (2002). A Mobile Scaffolding-
Based Bird-Watching Learning System. In M. Milrad, H. U. Hoppe and Kinshuk
(Eds.), IEEE International Workshop on Wireless and Mobile Technologies
Education (pp. 15-22). Los Alamitos, USA: IEEE Computer Society.
“…obstacles can be summarised in the following form:
• Limited memory and storage are major inhibitors.
• Screens are generally too small for the use of any sophisticated applications.
• Intermittent connectivity is a major barrier.
• Cross-platform solutions are not yet possible.
• Links to learning management systems or enterprise systems are in an embryonic stage of development.
• The industry is plagued by proprietary solutions.
• Transmitting across different browsers and platforms is almost impossible.
• Existing applications are not easily integrated to the mobile technology environment.
• Start-up costs are invariably high.
• Tracking outcomes is difficult.
• Security is a major issue.
• Cost of accessing major third-party networks is punitive.
• Multiple permissions are necessary in terms of negotiated access.
• Continuous technology development militates against stability and sustainability in terms of mounting viable m-learning applications.” (McLean, N., 2003).
McLean, N. (2003). The M-Learning Paradigm: an Overview. A Report for the Royal Academy of Engineering and the Vodafone Group Foundation.
accessed 18nov06 at
http://scholar.google.com/url?sa=U&q=http://www.oucs.ox.ac.uk/ltg/reports/mlearning.doc
Brown T H (2003). Towards a Model for M-Learning in Africa.
Available at http://www.up.ac.za/telematic/article.pdf
Kinshuk (2003). Adaptive mobile learning technologies.
Available at http://www.globaled.com/articles/Kinshuk2003.pdf
Mobilearn (2003). The Mobilearn Project Vision.
Available at http://www.mobilearn.org/vision/visiton.htm
O’Malley C et al (2003). Mobilearn WP4 – Guidelines for Learning/Teaching/Tutoring in a Mobile Environment. Available at: http://www.mobilearn.org/download/results/guidelines.pdf
Singh H (2003). Leveraging Mobile and Wireless Internet.
Available at http://www.learningcircuits.com/2003/sep2003/singh.htm
Possible mLearning working definition--
mLearning is the transmission or reception of intentional or incidental learning through physically small mobile and portable devices.
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